Glen Berseth
Title
Cited by
Cited by
Year
Deeploco: Dynamic locomotion skills using hierarchical deep reinforcement learning
XB Peng, G Berseth, KK Yin, M Van De Panne
ACM Transactions on Graphics (TOG) 36 (4), 1-13, 2017
3512017
Terrain-adaptive locomotion skills using deep reinforcement learning
XB Peng, G Berseth, M Van de Panne
ACM Transactions on Graphics (TOG) 35 (4), 1-12, 2016
2162016
Dynamic terrain traversal skills using reinforcement learning
XB Peng, G Berseth, M Van de Panne
ACM Transactions on Graphics (TOG) 34 (4), 1-11, 2015
592015
Feedback control for cassie with deep reinforcement learning
Z Xie, G Berseth, P Clary, J Hurst, M van de Panne
2018 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2018
502018
Steerfit: Automated parameter fitting for steering algorithms
G Berseth, M Kapadia, B Haworth, P Faloutsos
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation …, 2014
482014
Environment optimization for crowd evacuation
G Berseth, M Usman, B Haworth, M Kapadia, P Faloutsos
Computer Animation and Virtual Worlds 26 (3-4), 377-386, 2015
422015
Evaluating and Optimizing Evacuation Plans for Crowd Egress
VJ Cassol, ES Testa, CR Jung, M Usman, P Faloutsos, G Berseth, ...
IEEE Computer Graphics and Applications 37 (4), 60-71, 2017
382017
Progressive Reinforcement Learning with Distillation for Multi-Skilled Motion Control
G Berseth, C Xie, P Cernek, M Van de Panne
International Conference on Learning Representations (ICLR) 2018, 2018
352018
CODE: Crowd‐optimized design of environments
B Haworth, M Usman, G Berseth, M Khayatkhoei, M Kapadia, P Faloutsos
Computer Animation and Virtual Worlds 28 (6), e1749, 2017
232017
Contextual imagined goals for self-supervised robotic learning
A Nair, S Bahl, A Khazatsky, V Pong, G Berseth, S Levine
Conference on Robot Learning, 530-539, 2020
212020
Evaluating and Optimizing Level of Service for Crowd Evacuations
B Haworth, M Usman, G Berseth, M Kapadia, P Faloutsos
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 91-96, 2015
202015
Characterizing and optimizing game level difficulty
G Berseth, MB Haworth, M Kapadia, P Faloutsos
Proceedings of the Seventh International Conference on Motion in Games, 153-160, 2014
192014
Robust space-time footsteps for agent-based steering
G Berseth, M Kapadia, P Faloutsos
Computer Animation and Virtual Worlds, 2015
172015
Using synthetic crowds to inform building pillar placements
B Haworth, M Usman, G Berseth, M Khayatkhoei, M Kapadia, P Faloutsos
2016 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE), 7-11, 2016
102016
Steerplex: Estimating scenario complexity for simulated crowds
G Berseth, M Kapadia, P Faloutsos
Proceedings of Motion on Games, 67-76, 2013
102013
SMiRL: Surprise Minimizing Reinforcement Learning in Dynamic Environments
G Berseth, D Geng, C Devin, N Rhinehart, C Finn, D Jayaraman, S Levine
International Conference on Learning Representations 2020, 2019
9*2019
Interactive spatial analytics for human-aware building design
M Usman, D Schaumann, B Haworth, G Berseth, M Kapadia, P Faloutsos
Proceedings of the 11th Annual International Conference on Motion …, 2018
82018
On density–flow relationships during crowd evacuation
B Haworth, M Usman, G Berseth, M Kapadia, P Faloutsos
Computer Animation and Virtual Worlds 28 (3-4), e1783, 2017
82017
Towards Computer Assisted Crowd Aware Architectural Design
B Haworth, M Usman, G Berseth, M Khayatkhoei, M Kapadia, P Faloutsos
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
82016
Crowd sourced co-design of floor plans using simulation guided games
N Chakraborty, B Haworth, M Usman, G Berseth, P Faloutsos, M Kapadia
Proceedings of the Tenth International Conference on Motion in Games, 1-5, 2017
72017
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Articles 1–20