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Shengmei Liu
Shengmei Liu
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Cited by
Year
Lower is better? The effects of local latencies on competitive first-person shooter game players
S Liu, M Claypool, A Kuwahara, J Sherman, JJ Scovell
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
472021
A survey and taxonomy of latency compensation techniques for network computer games
S Liu, X Xu, M Claypool
ACM Computing Surveys (CSUR) 54 (11s), 1-34, 2022
332022
The effects of network latency on competitive first-person shooter game players
S Liu, M Claypool, A Kuwahara, J Scovell, J Sherman
2021 13th International Conference on Quality of Multimedia Experience …, 2021
182021
Comparing the Effects of Network Latency versus Local Latency on Competitive First Person Shooter Game Players
S Liu, M Claypool, A Kuwahara, J Scovell, J Sherman
122021
L33t or N00b? How player skill alters the effects of network latency on first person shooter game players
S Liu, M Claypool, A Kuwahara, J Scovell, J Sherman
Proceedings of the Workshop on Game Systems (GameSys' 21), 1-6, 2021
92021
Game Input with Delay–A Model of the Time Distribution for Selecting a Moving Target with a Mouse
S Liu, M Claypool
MultiMedia Modeling: 27th International Conference, MMM 2021, Prague, Czech …, 2021
82021
'Git Gud!'--Evaluation of Self-Rated Player Skill Compared to Actual Player Performance
S Liu, M Claypool, B Devigere, A Kuwahara, J Sherman
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
72020
The effects of frame rate variation on game player quality of experience
S Liu, A Kuwahara, JJ Scovell, M Claypool
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
62023
The impact of latency on navigation in a first-person perspective game
S Liu, M Claypool
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
62022
The effects of network latency on counter-strike: Global offensive players
X Xu, S Liu, M Claypool
2022 14th International Conference on Quality of Multimedia Experience …, 2022
52022
A survey of player opinions of network latency in online games
C Jiang, A Kundu, S Liu, R Salay, X Xu, M Claypool
WPI Computer Science Technical Report Series, Worcester, MA, USA, 2020
42020
Datasets: Moving Target Selection with Delay
S Liu, M Claypool, A Cockburn, R Eg, C Gutwin, K Raaen
Proceedings of the 12th ACM Multimedia Systems Conference, 320-326, 2021
32021
EvLag: A Tool for Monitoring and Lagging Linux Input Devices
S Liu, M Claypool
Proceedings of the 12th ACM Multimedia Systems Conference, 281-286, 2021
32021
The Impact of Latency on Target Selection in First-Person Shooter Games
S Liu, M Claypool
Proceedings of the 14th Conference on ACM Multimedia Systems, 51-61, 2023
12023
The Impact of Latency on Players in First-person Shooter Games
S Liu
Worcester Polytechnic Institute, 2022
2022
Waiting to Play–Measuring Game Load Times and their Effects on Players
S Liu, F Galbiati, M Gregg, E Eroglu, M Claypool, A Kuwahara, J Scovell
2022
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