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Chek Tien Tan
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Personalised gaming: a motivation and overview of literature
S Bakkes, CT Tan, Y Pisan
Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012
1522012
Exploring gameplay experiences on the oculus rift
CT Tan, TW Leong, S Shen, C Dubravs, C Si
Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015
1202015
Towards personalised gaming via facial expression recognition
PM Blom, S Bakkes, C Tan, S Whiteson, D Roijers, R Valenti, T Gevers
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014
952014
Augmented reality games: A review
CT Tan, D Soh
Proceedings of Gameon-Arabia, Eurosis 9 (5), 1128-1135, 2010
682010
Feasibility of automatic speech recognition for providing feedback during tablet-based treatment for apraxia of speech plus aphasia
KJ Ballard, NM Etter, S Shen, P Monroe, C Tien Tan
American journal of speech-language pathology 28 (2S), 818-834, 2019
512019
A feasibility study in using facial expressions analysis to evaluate player experiences
CT Tan, D Rosser, S Bakkes, Y Pisan
Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012
502012
Speech-driven mobile games for speech therapy: User experiences and feasibility
B Ahmed, P Monroe, A Hair, CT Tan, R Gutierrez-Osuna, KJ Ballard
International journal of speech-language pathology 20 (6), 644-658, 2018
452018
Combining think-aloud and physiological data to understand video game experiences
CT Tan, TW Leong, S Shen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
452014
sPeAK-MAN: towards popular gameplay for speech therapy
CT Tan, A Johnston, K Ballard, S Ferguson, D Perera-Schulz
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
352013
Personality-based adaptation for teamwork in game agents
C Tan, H Cheng
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2007
312007
Inferring player experiences using facial expressions analysis
CT Tan, S Bakkes, Y Pisan
Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014
302014
CopyMe: a portable real-time feedback expression recognition game for children
N Harrold, CT Tan, D Rosser, TW Leong
CHI'14 extended abstracts on human factors in computing systems, 1195-1200, 2014
302014
Can you copyme? an expression mimicking serious game
CT Tan, N Harrold, D Rosser
SIGGRAPH Asia 2013 symposium on mobile graphics and interactive applications …, 2013
302013
An initial understanding of how game users explore virtual environments
C Si, Y Pisan, CT Tan, S Shen
Entertainment Computing 19, 13-27, 2017
262017
Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders
N Harrold, CT Tan, D Rosser
Proceedings of the Workshop at SIGGRAPH Asia, 33-37, 2012
252012
CopyMe: an emotional development game for children
N Harrold, CT Tan, D Rosser, TW Leong
CHI'14 extended abstracts on human factors in computing systems, 503-506, 2014
232014
13 game lenses for designing diverse interactive jogging systems
FF Mueller, CT Tan, R Byrne, M Jones
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 43-56, 2017
212017
A combined tactical and strategic hierarchical learning framework in multiagent games
CT Tan, H Cheng
Proceedings of Sandbox 2008: An ACM SIGGRAPH Videogame Symposium, Sandbox'08, 2008
202008
Assessing the Kinect’s capabilities to perform a time-based clinical test for fall risk assessment in older people
JA Garcia, Y Pisan, CT Tan, KF Navarro
Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014
192014
Retrogaming as visual feedback for speech therapy
CT Tan, A Johnston, A Bluff, S Ferguson, KJ Ballard
SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 1-5, 2014
182014
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