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Sander Bakkes
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Monte-carlo tree search: A new framework for game ai
G Chaslot, S Bakkes, I Szita, P Spronck
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008
5852008
Personalised gaming: a motivation and overview of literature
S Bakkes, CT Tan, Y Pisan
Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012
1502012
Opponent Modeling in Real-Time Strategy Games.
F Schadd, S Bakkes, P Spronck
GAMEON, 61-70, 2007
1372007
Player behavioural modelling for video games
SCJ Bakkes, PHM Spronck, G van Lankveld
Entertainment Computing 3 (3), 71-79, 2012
1362012
Generating missions and spaces for adaptable play experiences
J Dormans, S Bakkes
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 216-228, 2011
1182011
Rapid and reliable adaptation of video game AI
S Bakkes, P Spronck, J Van den Herik
IEEE Transactions on Computational Intelligence and AI in Games 1 (2), 93-104, 2009
1042009
Towards personalised gaming via facial expression recognition
PM Blom, S Bakkes, C Tan, S Whiteson, D Roijers, R Valenti, T Gevers
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014
952014
Opponent modelling for case-based adaptive game AI
SCJ Bakkes, PHM Spronck, HJ Van Den Herik
Entertainment Computing 1 (1), 27-37, 2009
912009
Head detection in stereo data for people counting and segmentation
T Van Oosterhout, S Bakkes, B Kröse
International Conference on Computer Vision Theory and Applications 2, 620-625, 2011
702011
A feasibility study in using facial expressions analysis to evaluate player experiences
CT Tan, D Rosser, S Bakkes, Y Pisan
Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012
502012
Team: The team-oriented evolutionary adaptability mechanism
S Bakkes, P Spronck, E Postma
International Conference on Entertainment Computing, 273-282, 2004
482004
Dynamic formations in real-time strategy games
M Van Der Heijden, S Bakkes, P Spronck
2008 IEEE Symposium On Computational Intelligence and Games, 47-54, 2008
472008
Rapid adaptation of video game AI
S Bakkes, P Spronck, J van Den Herik
2008 IEEE Symposium On Computational Intelligence and Games, 79-86, 2008
382008
Ambient monitoring from an elderly-centred design perspective: What, who and how
M Kanis, S Alizadeh, J Groen, M Khalili, S Robben, S Bakkes, B Kröse
Ambient Intelligence: Second International Joint Conference on AmI 2011 …, 2011
362011
Starcraft winner prediction
YN Ravari, S Bakkes, P Spronck
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
312016
Inferring player experiences using facial expressions analysis
CT Tan, S Bakkes, Y Pisan
Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014
292014
Challenge balancing for personalised game spaces
S Bakkes, S Whiteson, G Li, GV Vişniuc, E Charitos, N Heijne, ...
2014 IEEE Games Media Entertainment, 1-8, 2014
282014
MUMBAI: multi-person, multimodal board game affect and interaction analysis dataset
M Doyran, A Schimmel, P Baki, K Ergin, B Türkmen, AA Salah, ...
Journal on Multimodal User Interfaces, 1-19, 2021
262021
Modeling and adjusting in-game difficulty based on facial expression analysis
PM Blom, S Bakkes, P Spronck
Entertainment Computing 31, 100307, 2019
262019
Monte Carlo Tree Search with options for general video game playing
M de Waard, DM Roijers, SCJ Bakkes
Computational Intelligence and Games (CIG), 2016 IEEE Conference on, 2016
222016
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Articles 1–20