Action video game modifies visual selective attention CS Green, D Bavelier Nature 423 (6939), 534-537, 2003 | 3992 | 2003 |
Action-video-game experience alters the spatial resolution of vision CS Green, D Bavelier Psychological science 18 (1), 88-94, 2007 | 1325 | 2007 |
Effect of action video games on the spatial distribution of visuospatial attention. CS Green, D Bavelier Journal of experimental psychology: Human perception and performance 32 (6 …, 2006 | 1084 | 2006 |
Learning, attentional control, and action video games CS Green, D Bavelier Current biology 22 (6), R197-R206, 2012 | 965 | 2012 |
Exercising your brain: a review of human brain plasticity and training-induced learning. CS Green, D Bavelier Psychology and aging 23 (4), 692, 2008 | 907 | 2008 |
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. B Bediou, DM Adams, RE Mayer, E Tipton, CS Green, D Bavelier Psychological bulletin 144 (1), 77, 2018 | 874 | 2018 |
Enumeration versus multiple object tracking: The case of action video game players CS Green, D Bavelier Cognition 101 (1), 217-245, 2006 | 837 | 2006 |
Increasing speed of processing with action video games MWG Dye, CS Green, D Bavelier Current directions in psychological science 18 (6), 321-326, 2009 | 827 | 2009 |
Brain plasticity through the life span: learning to learn and action video games D Bavelier, CS Green, A Pouget, P Schrater Annual review of neuroscience 35 (1), 391-416, 2012 | 743 | 2012 |
The development of attention skills in action video game players MWG Dye, CS Green, D Bavelier Neuropsychologia 47 (8-9), 1780-1789, 2009 | 668 | 2009 |
Brains on video games D Bavelier, CS Green, DH Han, PF Renshaw, MM Merzenich, DA Gentile Nature reviews neuroscience 12 (12), 763-768, 2011 | 549 | 2011 |
Improved probabilistic inference as a general learning mechanism with action video games CS Green, A Pouget, D Bavelier Current biology 20 (17), 1573-1579, 2010 | 462 | 2010 |
Video games as a tool to train visual skills RL Achtman, CS Green, D Bavelier Restorative neurology and neuroscience 26 (4-5), 435-446, 2008 | 377 | 2008 |
Internet gaming disorder in children and adolescents DA Gentile, K Bailey, D Bavelier, JF Brockmyer, H Cash, SM Coyne, ... Pediatrics 140 (Supplement_2), S81-S85, 2017 | 344 | 2017 |
Children, wired: For better and for worse D Bavelier, CS Green, MWG Dye Neuron 67 (5), 692-701, 2010 | 343 | 2010 |
The effect of action video game experience on task-switching CS Green, MA Sugarman, K Medford, E Klobusicky, D Bavelier Computers in human behavior 28 (3), 984-994, 2012 | 322 | 2012 |
Games for health for children—Current status and needed research Institute of Digital Media and Child Development Working Group on Games for ... Games for health journal 5 (1), 1-12, 2016 | 291 | 2016 |
Perceptual learning during action video game playing CS Green, R Li, D Bavelier Topics in cognitive science 2 (2), 202-216, 2010 | 277 | 2010 |
Action video game play facilitates the development of better perceptual templates VR Bejjanki, R Zhang, R Li, A Pouget, CS Green, ZL Lu, D Bavelier Proceedings of the National Academy of Sciences 111 (47), 16961-16966, 2014 | 265 | 2014 |
The cognitive neuroscience of video games CS Green, D Bavelier Digital media: Transformations in human communication 1 (1), 211-223, 2006 | 261 | 2006 |