The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table M Lee, K Kim, S Daher, A Raij, R Schubert, J Bailenson, G Welch 2016 IEEE Virtual Reality (VR), 11-17, 2016 | 67 | 2016 |
Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality N Norouzi, K Kim, M Lee, R Schubert, A Erickson, J Bailenson, G Bruder, ... 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019 | 61 | 2019 |
Blowing in the Wind: Increasing Social Presence with a Virtual Human via Environmental Airflow Interaction in Mixed Reality K Kim, R Schubert, J Hochreiter, G Bruder, G Welch | 33* | |
The physical-virtual patient simulator: A physical human form with virtual appearance and behavior S Daher, J Hochreiter, R Schubert, L Gonzalez, J Cendan, M Anderson, ... Simulation in Healthcare 15 (2), 115-121, 2020 | 31 | 2020 |
Anticipating Widespread Augmented Reality: Insights from the 2018 AR Visioning Workshop GF Welch, G Bruder, P Squire, R Schubert | 29 | 2019 |
Nanoparticle Diffusion Measures Bulk Clot Permeability RC Spero, RK Sircar, R Schubert, RM Taylor II, AS Wolberg, R Superfine Biophysical Journal 101 (4), 943-950, 2011 | 28 | 2011 |
Effects of social priming on social presence with intelligent virtual agents S Daher, K Kim, M Lee, R Schubert, G Bruder, J Bailenson, G Welch Intelligent Virtual Agents: 17th International Conference, IVA 2017 …, 2017 | 26 | 2017 |
A general approach for closed-loop registration in AR F Zheng, R Schubert, G Welch Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on …, 2012 | 26 | 2012 |
Sharing gaze rays for visual target identification tasks in collaborative augmented reality A Erickson, N Norouzi, K Kim, R Schubert, J Jules, JJ LaViola Jr, G Bruder, ... Journal on Multimodal User Interfaces 14 (4), 353-371, 2020 | 25 | 2020 |
Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality Z Choudhary, K Kim, R Schubert, G Bruder, GF Welch 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 425-433, 2020 | 22 | 2020 |
Effects of Shared Gaze Parameters on Visual Target Identification Task Performance in Augmented Reality N Norouzi*, A Erickson*, K Kim, R Schubert, J LaViola, G Bruder, G Welch Symposium on Spatial User Interaction, 1-11, 2019 | 20 | 2019 |
A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space K Kim, A Nagendran, JN Bailenson, A Raij, G Bruder, M Lee, R Schubert, ... Frontiers in Robotics and AI 4, 32, 2017 | 19 | 2017 |
Is it cold in here or is it just me? analysis of augmented reality temperature visualization for computer-mediated thermoception A Erickson, K Kim, R Schubert, G Bruder, G Welch 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019 | 18 | 2019 |
Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans S Daher, K Kim, M Lee, G Bruder, R Schubert, J Bailenson, GF Welch 2017 IEEE Symposium on 3D User Interfaces (3DUI), 201-202, 2017 | 18 | 2017 |
The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table. In 2016 IEEE Virtual Reality (VR) M Lee, K Kim, S Daher, A Raij, R Schubert, J Bailenson, G Welch IEEE, 2016 | 18 | 2016 |
Exploring the impact of environmental effects on social presence with a virtual human K Kim, R Schubert, G Welch Intelligent Virtual Agents: 16th International Conference, IVA 2016, Los …, 2016 | 15 | 2016 |
Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality Z Choudhary, M Gottsacker, K Kim, R Schubert, J Stefanucci, G Bruder, ... 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 788-797, 2021 | 14 | 2021 |
Multisensory wound simulation G Welch, IIJ LaViola, F Guido-Sanz, G Bruder, M Anderson, R Schubert US Patent 10,803,761, 2020 | 13 | 2020 |
Exploring social presence transfer in real-virtual human interaction S Daher, K Kim, M Lee, A Raij, R Schubert, J Bailenson, G Welch 2016 IEEE Virtual Reality (VR), 165-166, 2016 | 11 | 2016 |
Revisiting distance perception with scaled embodied cues in social virtual reality. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) Z Choudhary, M Gottsacker, K Kim, R Schubert, J Stefanucci, G Bruder, ... IEEE, 2021 | 9 | 2021 |