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Cyril Brom
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Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study
C Brom, M Preuss, D Klement
Computers & Education 57 (3), 1971-1988, 2011
2962011
Mandatory home education during the COVID-19 lockdown in the Czech Republic: A rapid survey of 1st-9th graders' parents
C Brom, J Lukavský, D Greger, T Hannemann, J Straková, R Švaříček
Frontiers in Education 5, 553383, 2020
2142020
Implementing digital game-based learning in schools: augmented learning environment of ‘Europe 2045’
C Brom, V Šisler, R Slavík
Multimedia systems 16, 23-41, 2010
1772010
Pogamut 3 can assist developers in building AI (not only) for their videogame agents
J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil, J Havlíček, L Zemčák, ...
Agents for games and simulations: Trends in techniques, concepts and design …, 2009
1372009
How effective is emotional design? A meta-analysis on facial anthropomorphisms and pleasant colors during multimedia learning
C Brom, T Starkova, SK D'Mello
Educational Research Review 25, 100-119, 2018
1312018
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study
C Brom, M Buchtová, V Šisler, F Děchtěrenko, R Palme, LM Glenk
Computers & Education 79, 69-100, 2014
1012014
What does your actor remember? Towards characters with a full episodic memory
C Brom, K Pešková, J Lukavský
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling …, 2007
682007
Petri-nets for game plot
C Brom, A Abonyi
Proceedings of AISB artificial intelligence and simulation behaviour …, 2006
672006
You like it, you learn it: affectivity and learning in competitive social role play gaming
C Brom, V Šisler, M Slussareff, T Selmbacherová, Z Hlávka
International Journal of Computer-Supported Collaborative Learning 11, 313-348, 2016
642016
Big Five Inventory: Základní psychometrické charakteristiky české verze BFI-44 a BFI-10.
M Hřebíčková, M Jelínek, M Blatný, C Brom, I Burešová, S Graf, ...
Ceskoslovenska Psychologie 60 (6), 2016
622016
A virtual reality task based on animal research–spatial learning and memory in patients after the first episode of schizophrenia
I Fajnerová, M Rodriguez, D Levčík, L Konrádová, P Mikoláš, C Brom, ...
Frontiers in behavioral neuroscience 8, 157, 2014
612014
Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation
C Brom, F Děchtěrenko, N Frollová, T Stárková, E Bromová, SK D’Mello
Computers & Education 114, 236-254, 2017
522017
Posh tools for game agent development by students and non-programmers
C Brom, J Gemrot, M Bida, O Burkert, SJ Partington, JJ Bryson
The Nineth International Computer Games Conference: AI, Mobile, Educational …, 2006
502006
Designing an educational game: Case study of’Europe 2045’
V Šisler, C Brom
Transactions on edutainment I, 1-16, 2008
482008
Hierarchical petri nets for story plots featuring virtual humans
DBD Balas, C Brom, A Abonyi, J Gemrot
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008
442008
Gamifying a simulation: Do a game goal, choice, points, and praise enhance learning?
C Brom, T Stárková, E Bromová, F Děchtěrenko
Journal of Educational Computing Research 57 (6), 1575-1613, 2019
392019
Story Manager in ‘Europe 2045 ‘Uses Petri Nets
C Brom, V Šisler, T Holan
International Conference on Virtual Storytelling, 38-50, 2007
382007
Inspect, edit and debug PDDL documents: Simply and efficiently with PDDL studio
T Plch, M Chomut, C Brom, R Barták
System Demonstrations and Exhibits at ICAPS, 15-18, 2012
372012
Simulation level of detail for virtual humans
C Brom, O Šerý, T Poch
Intelligent Virtual Agents: 7th International Conference, IVA 2007 Paris …, 2007
352007
Children like it more but don’t learn more: Effects of esthetic visual design in educational games
O Javora, T Hannemann, T Stárková, K Volná, C Brom
British Journal of Educational Technology 50 (4), 1942-1960, 2019
342019
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