Sebastiaan Meijer
Title
Cited by
Cited by
Year
The organisation of transactions: Studying supply networks using gaming simulation
S Meijer
Wageningen Academic Pub, 2009
1062009
Trust and Tracing game: learning about transactions and embeddedness in a trade network
S Meijer, GJ Hofstede, G Beers, SWF Omta
Production Planning & Control 17 (6), 569-583, 2006
612006
Agent-based simulation of the trust and tracing game for supply chains and networks
D Tykhonov, C Jonker, S Meijer, T Verwaart
Journal of Artificial Societies and Social Simulation 11 (3), 1, 2008
602008
The Power of Sponges Comparing High-Tech and Low-Tech Gaming for Innovation
S Meijer
Simulation & Gaming 46 (5), 512-535, 2015
502015
Gaming rail cargo management: Exploring and validating alternative modes of organization
SA Meijer, IS Mayer, J Van Luipen, N Weitenberg
Simulation & Gaming 43 (1), 85-101, 2012
502012
Modelling trade and trust across cultures
GJ Hofstede, CM Jonker, S Meijer, T Verwaart
International Conference on Trust Management, 120-134, 2006
452006
Gaming simulations for railways: Lessons learned from modeling six games for the Dutch infrastructure management
S Meijer
Infrastructure Design, Signalling and Security in Railway, ISBN: 978-953-51 …, 2012
372012
A systematic literature review of simulation models for non-technical skill training in healthcare logistics
C Zhang, T Grandits, KP Härenstam, JB Hauge, S Meijer
Advances in Simulation 3 (1), 1-16, 2018
332018
Validation of an agent based model using a participatory simulation gaming approach: the case of city logistics
N Anand, D Meijer, JHR van Duin, L Tavasszy, S Meijer
Transportation Research Part C: Emerging Technologies 71, 489-499, 2016
302016
The Trust and Tracing game
S Meijer, GJ Hofstede
Proceedings of 7th Int. workshop on experiential learning. IFIP WG 5, 2003
282003
A chain game for distributed trading and negotiation
GJ Hofstede, M Kramer, S Meijer, J Wijdemans
Production Planning & Control 14 (2), 111-121, 2003
282003
Gaming Methods in Engineering Systems Research
PT Grogan, SA Meijer
Systems Engineering 20 (6), 542-552, 2017
242017
Debriefing research games: context, substance and method
J van den Hoogen, J Lo, S Meijer
Simulation & Gaming 47 (3), 368-388, 2016
242016
Explicit or implicit situation awareness? Measuring the situation awareness of train traffic controllers
JC Lo, E Sehic, KA Brookhuis, SA Meijer
Transportation Research Part F: Traffic Psychology and Behaviour 43, 325-338, 2016
232016
Gaming and Simulation for Railway Innovation A Case Study of the Dutch Railway System
J van den Hoogen, S Meijer
Simulation & Gaming 46 (5), 489-511, 2015
232015
The future of gaming for design of complex systems
S Meijer, Y Reich, E Subrahmanian, RD Duke, W Kriz
Back to the Future of Gaming, 154-167, 2014
232014
Using gaming simulation experiments to test railway innovations: implications for validity
J Lo, J Van den Hoogen, S Meijer
Proceedings of the 2013 Winter Simulation Conference: Simulation: Making …, 2013
232013
The organization of transactions: research with the Trust and Tracing game
S Meijer, GJ Hofstede, SWF Omta, G Beers
Journal on Chain and Network Science 8 (1), 1-20, 2008
222008
Introducing gaming simulation in the Dutch railways
S Meijer
Procedia-Social and Behavioral Sciences 48, 41-51, 2012
212012
Measuring Mental Workload With Low-Cost and Wearable Sensors: Insights Into the Accuracy, Obtrusiveness, and Research Usability of Three Instruments
JC Lo, E Sehic, SA Meijer
Journal of Cognitive Engineering and Decision Making 11 (4), 323-336, 2017
202017
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Articles 1–20