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Gergely Klár
Gergely Klár
Verified email at ucla.edu - Homepage
Title
Cited by
Cited by
Year
Drucker-prager elastoplasticity for sand animation
G Klár, T Gast, A Pradhana, C Fu, C Schroeder, C Jiang, J Teran
ACM Transactions on Graphics (TOG) 35 (4), 1-12, 2016
1692016
Multi-species simulation of porous sand and water mixtures
AP Tampubolon, T Gast, G Klár, C Fu, J Teran, C Jiang, K Museth
ACM Transactions on Graphics (TOG) 36 (4), 1-11, 2017
1332017
Learning active quasistatic physics-based models from data
SG Srinivasan, Q Wang, J Rojas, G Klár, L Kavan, E Sifakis
ACM Transactions on Graphics (TOG) 40 (4), 1-14, 2021
152021
Shape targeting: A versatile active elasticity constitutive model
G Klár, A Moffat, K Museth, E Sifakis
Special Interest Group on Computer Graphics and Interactive Techniques …, 2020
72020
Employing Pythagorean hodograph curves for artistic patterns
G Klár, G Valasek
Acta Cybernetica 20 (1), 101-110, 2011
72011
Production ready MPM simulations
G Klár, J Budsberg, M Titus, S Jones, K Museth
ACM SIGGRAPH 2017 Talks, 1-2, 2017
32017
Generating an animation rig for use in animating a computer-generated character based on facial scans of an actor and a muscle model
BK Choi, G Klár
US Patent 11,393,150, 2022
22022
Rule-Based Geometry Synthesis in Real-Time.
M Magdics, G Klár
GPU Pro, 41-66, 2010
22010
Generating Member Functions and Operators by Tagged Fields in a C++
Z Szugyi, G Klár
Proc. of the Eleventh International Conference on Informatics, Informatics …, 2011
12011
Level of Detail Flow Simulation.
G Klár
Eurographics (Short Papers), 127-130, 2008
12008
Simulation-aided face strain extraction for ML animation systems
G Klar, S Ward, A Moffat, E Sifakis, K Museth
ACM SIGGRAPH 2023 Talks, 1-2, 2023
2023
Generating a facial rig for use in animating a computer-generated character based on facial scans and muscle models of multiple live actors
BK Choi, G Klár
US Patent 11,715,247, 2023
2023
Generating an Animation Rig for Use in Animating a Computer-Generated Character Based on Facial Scans of an Actor and a Muscle Model
BK Choi, G Klar
US Patent App. 17/850,755, 2023
2023
Generating an animation rig for use in animating a computer-generated character based on facial scans of an actor and a muscle model
BK Choi, G Klár
US Patent 11,393,149, 2022
2022
Real-time Sponge and Fluid Simulation.
V Burkus, A Kárpáti, G Klár, L Szécsi
Eurographics (Short Papers), 81-84, 2022
2022
Simulation of Granular Media with the Material Point Method
G Klar
University of California, Los Angeles, 2016
2016
Non-Photorealistic Rendering for Motion Picture Production
T Umenhoffer, L Szécsi, M Magdics, G Klár, L Szirmay-Kalos
CEPIS UPGRADE is the European Journal for the Informatics Professional …, 2010
2010
Renderización no fotorealística en cinematografía
T Umenhoffer, L Szécsi, M Magdics, G Klár, LS Kalos
Novática: Revista de la Asociación de Técnicos de Informática, 22-28, 2010
2010
Drucker-Prager Elastoplasticity for Sand Animation
GKTGA Pradhana, CFCSC Jiang, J Teran
Flow Simulation using Obstacle Dependent Grids
G Klár
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Articles 1–20