Morgan J Tear
Title
Cited by
Cited by
Year
Many Labs 2: Investigating variation in replicability across samples and settings
RA Klein, M Vianello, F Hasselman, BG Adams, RB Adams Jr, S Alper, ...
Advances in Methods and Practices in Psychological Science 1 (4), 443-490, 2018
5062018
Failure to demonstrate that playing violent video games diminishes prosocial behavior
MJ Tear, M Nielsen
PloS one 8 (7), e68382, 2013
1272013
Stressful life transitions and wellbeing: A comparison of the stress buffering hypothesis and the social identity model of identity change
NF Praharso, MJ Tear, T Cruwys
Psychiatry research 247, 265-275, 2017
1192017
Video games and prosocial behavior: A study of the effects of non-violent, violent and ultra-violent gameplay
MJ Tear, M Nielsen
Computers in Human Behavior 41, 8-13, 2014
512014
Safety culture and power: Interactions between perceptions of safety culture, organisational hierarchy, and national culture
MJ Tear, TW Reader, S Shorrock, B Kirwan
Safety science 121, 550-561, 2020
302020
Audio-visual speech cue combination
DH Arnold, M Tear, R Schindel, W Roseboom
PLoS One 5 (4), e10217, 2010
212010
Multisensory integration with a head-mounted display: Role of mental and manual load
MB Thompson, MJ Tear, PM Sanderson
Human factors 52 (1), 92-104, 2010
82010
The importance of ground truth: An open-source biometric repository
MJ Tear, MB Thompson, JM Tangen
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 54 …, 2010
62010
Divergent perceptions of safety culture between occupational groups: the role of national culture
MJ Tear, TW Reader, S Shorrock, B Kirwan
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60 (1 …, 2016
42016
Violent video games and social behaviour
MJ Tear
32015
Head-mounted displays and multisensory integration: Replications and challenges
MJ Tear, WJ Harrison, MB Thompson, PM Sanderson
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 53 …, 2009
22009
Scale up of behaviour change interventions: A rapid review of evidence and practice
AK Saeri, P Slattery, M Tear, C Varazzani, D Epstein, C Knott, ...
OSF Preprints, 2021
2021
“You’re not normal!” Understanding the influences on behaviour
J Curtis, M Tear, F Garivaldis, F Tull
The Method, 2021
2021
Measuring the Compliance Motivations of Regulated Entities
J Curtis, M Tear
BehaviourWorks Australia, 2019
2019
Further failures to demonstrate violent video game effects: extending Tear & Nielsen (2013)
MJ Tear, M Nielsen
2014
Violent and ultra-violent video games: no linear effect of increasing levels of violence
MJ Tear, M Nielsen
2014
Misattributing arousal disrupts the violent video game effect
MJ Tear, K Greenaway
2013
Violent video games and prosocial behavior: important implications for the applied value of violent video game research
MJ Tear, M Nielsen
2013
The priming effect of video games: the sensitivity of prosocial measures to the characteristics of contemporary video games
MJ Tear, M Nielsen
2012
Video games and aggression: the measurement problem
MJ Tear
2011
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