Michelle Annett
Michelle Annett
MishMashMakers
Verified email at mishmashmakers.com - Homepage
Title
Cited by
Cited by
Year
Lean on Wii: physical rehabilitation with virtual reality Wii peripherals
F Anderson, M Annett, WF Bischof
Stud Health Technol Inform 154 (154), 229-34, 2010
2692010
A comparison of sentiment analysis techniques: Polarizing movie blogs
M Annett, G Kondrak
Conference of the Canadian Society for Computational Studies of Intelligence …, 2008
2222008
Medusa: a proximity-aware multi-touch tabletop
M Annett, T Grossman, D Wigdor, G Fitzmaurice
Proceedings of the 24th annual ACM symposium on User interface software and …, 2011
1342011
Using a multi-touch tabletop for upper extremity motor rehabilitation
M Annett, F Anderson, D Goertzen, J Halton, Q Ranson, WF Bischof, ...
Proceedings of the 21st Annual Conference of the Australian Computer-Human …, 2009
562009
" I feel it is my responsibility to stream" Streaming and Engaging with Intangible Cultural Heritage through Livestreaming
Z Lu, M Annett, M Fan, D Wigdor
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
552019
The pen is mightier: understanding stylus behaviour while inking on tablets
M Annett, F Anderson, WF Bischof, A Gupta
Proceedings of Graphics Interface 2014, 193-200, 2014
512014
In the blink of an eye: Investigating latency perception during stylus interaction
A Ng, M Annett, P Dietz, A Gupta, WF Bischof
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
512014
Ivy: Exploring spatially situated visual programming for authoring and understanding intelligent environments
B Ens, F Anderson, T Grossman, M Annett, P Irani, G Fitzmaurice
Proceedings of the 43rd Graphics Interface Conference, 156-162, 2017
372017
How low should we go? Understanding the perception of latency while inking
M Annett, A Ng, P Dietz, WF Bischof, A Gupta
Proceedings of Graphics Interface 2014, 167-174, 2014
352014
Exploring and understanding unintended touch during direct pen interaction
M Annett, A Gupta, WF Bischof
ACM Transactions on Computer-Human Interaction (TOCHI) 21 (5), 1-39, 2014
282014
Proximity-aware multi-touch tabletop
M Annett, T Grossman, D Wigdor, G Fitzmaurice
US Patent 8,976,135, 2015
242015
Holodoc: Enabling mixed reality workspaces that harness physical and digital content
Z Li, M Annett, K Hinckley, K Singh, D Wigdor
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
222019
Vicariously experiencing it all without going outside: A study of outdoor livestreaming in China
Z Lu, M Annett, D Wigdor
Proceedings of the ACM on Human-Computer Interaction 3 (CSCW), 1-28, 2019
192019
No Need to Stop What You're Doing: Exploring No-Handed Smartwatch Interaction.
S Heo, M Annett, BJ Lafreniere, T Grossman, GW Fitzmaurice
Graphics Interface, 107-114, 2017
182017
Machines as co-designers: A fiction on the future of human-fabrication machine interaction
J Kim, H Takahashi, H Miyashita, M Annett, T Yeh
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
162017
Frictio: Passive kinesthetic force feedback for smart ring output
T Han, Q Han, M Annett, F Anderson, DY Huang, XD Yang
Proceedings of the 30th Annual ACM Symposium on User Interface Software and …, 2017
152017
The living room: Exploring the haunted and paranormal to transform design and interaction
M Annett, M Lakier, F Li, D Wigdor, T Grossman, G Fitzmaurice
Proceedings of the 2016 ACM Conference on Designing Interactive Systems …, 2016
142016
Hands, hover, and nibs: understanding stylus accuracy on tablets
M Annett, WF Bischof
Proceedings of the 41st Graphics Interface Conference, 203-210, 2015
122015
Gaming motion tracking technologies for rehabilitation
A Graaf, F Anderson, M Annett, W Bischof
Gaming Motion Tracking Technologies for Gaming, 60-73, 2010
112010
Exploring and understanding the role of workshop environments in personal fabrication processes
M Annett, T Grossman, D Wigdor, G Fitzmaurice
ACM Transactions on Computer-Human Interaction (TOCHI) 26 (2), 1-43, 2019
102019
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