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Kari Kraus
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Cited by
Year
Preserving virtual worlds final report
JP McDonough, R Olendorf, M Kirschenbaum, K Kraus, D Reside, ...
1502010
Alternate reality games as platforms for practicing 21st-century literacies
E Bonsignore, D Hansen, K Kraus, M Ruppel
International Journal of Learning and Media, 2013
902013
Alternate Reality Games: platforms for collaborative learning
E Bonsignore, D Hansen, K Kraus, J Ahn, A Visconti, A Fraistat, A Druin
International Society of the Learning Sciences (ISLS), 2012
552012
Designing reusable alternate reality games
D Hansen, E Bonsignore, M Ruppel, A Visconti, K Kraus
Proceedings of the SIGCHI conference on human factors in computing systems …, 2013
522013
Digital materiality: Preserving access to computers as complete environments
M Kirschenbaum, EL Farr, KM Kraus, N Nelson, CS Peters, G Redwine, ...
472009
Playing for real: designing alternate reality games for teenagers in learning contexts
E Bonsignore, D Hansen, K Kraus, A Visconti, J Ahn, A Druin
Proceedings of the 12th International Conference on Interaction Design and …, 2013
462013
Design tactics for authentic interactive fiction: insights from alternate reality game designers
E Bonsignore, V Moulder, C Neustaedter, D Hansen, K Kraus, A Druin
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
412014
Traversing transmedia together: Co-designing an educational alternate reality game for teens, with teens
E Bonsignore, D Hansen, A Pellicone, J Ahn, K Kraus, S Shumway, ...
Proceedings of the the 15th international conference on interaction design …, 2016
352016
Game design for promoting counterfactual thinking
E Bonsignore, K Kraus, A Visconti, D Hansen, A Fraistat, A Druin
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
322012
“Do You Want to Save Your Progress?”: The Role of Professional and Player Communities in Preserving Virtual Worlds
K Kraus, R Donahue
Digital Humanities Quarterly 6 (2), 2012
322012
Conjectural criticism: Computing past and future texts
KM Kraus
University of Rochester, 2006
292006
Roles people play: key roles designed to promote participation and learning in alternate reality games
E Bonsignore, D Hansen, K Kraus, A Visconti, A Fraistat
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
172016
Bibliocircuitry and the Design of the Alien Everyday
C Hancock, C Hichar, C Holl-Jensen, K Kraus, C Mozafari, K Skutlin
Textual Cultures: Text, Contexts, Interpretation 8 (1), 72-100, 2013
172013
Approaches to managing and collecting born-digital literary materials for scholarly use
M Kirschenbaum, E Farr, K Kraus, N Nelson, CS Peters, G Redwine, ...
National Endowment for the Humanities Office of Digital Humanities, 2009
162009
Between bits and atoms: Physical computing and desktop fabrication in the humanities
J Sayers, D Elliott, K Kraus, B Nowviskie, WJ Turkel
A New Companion to Digital Humanities, 1-21, 2015
152015
Pervasive play
J Ahn, E Bonsignore, DL Hansen, K Kraus, C Neustaedter
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
132016
" Once Only Imagined": An Interview with Morris Eaves, Robert N. Essick, and Joseph Viscomi
K Kraus, M Eaves, RN Essick, J Viscomi
Studies in Romanticism 41 (2), 143-199, 2002
132002
Preserving virtual worlds
J McDonough, RK Olendorf, MG Kirschenbaum, K Kraus, D Reside, ...
University of Illinois Urbana-Champaign, 2010
122010
‘A Counter-Friction to the Machine’: What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism
K Kraus
Journal of visual culture 10 (1), 100-112, 2011
112011
Supporting" Distant Reading" for Web Archives.
J Lin, K Kraus, RL Punzalan
DH, 2014
92014
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