On the efficiency of ray-shooting acceleration schemes L Szirmay-Kalos, V Havran, B Balázs, L Szécsi Proceedings of the 18th spring conference on Computer graphics, 97-106, 2002 | 69 | 2002 |
Volumetric ambient occlusion for real-time rendering and games L Szirmay-Kalos, T Umenhoffer, B Tóth, L Szécsi, M Sbert IEEE Computer Graphics and Applications 30 (1), 70-79, 2009 | 54 | 2009 |
GPU-based techniques for global illumination effects L Szirmay-Kalos, L Szécsi, M Sbert Springer Nature, 2022 | 38 | 2022 |
Specular effects on the gpu: State of the art L Szirmay‐Kalos, T Umenhoffer, G Patow, L Szécsi, M Sbert Computer Graphics Forum 28 (6), 1586-1617, 2009 | 33 | 2009 |
Combined correlated and importance sampling in direct light source computation and environment mapping L Szécsi, M Sbert, L Szirmay‐Kalos Computer Graphics Forum 23 (3), 585-593, 2004 | 30 | 2004 |
Hatching for motion picture production T Umenhoffer, L Szécsi, L Szirmay‐Kalos Computer Graphics Forum 30 (2), 533-542, 2011 | 29 | 2011 |
An effective implementation of the kD tree L Szécsi Graphics programming methods, 315-326, 2003 | 27 | 2003 |
Real-Time Metaball Ray Casting with Fragment Lists. L Szécsi, D Illés Eurographics (Short Papers), 93-96, 2012 | 25 | 2012 |
Deterministic importance sampling with error diffusion L Szirmay‐Kalos, L Szécsi Computer Graphics Forum 28 (4), 1055-1064, 2009 | 23 | 2009 |
Real‐time Light Animation M Sbert, L Szecsi, L Szirmay‐Kalos Computer Graphics Forum 23 (3), 291-299, 2004 | 19 | 2004 |
Light animation with precomputed light paths on the GPU. L Szécsi, L Szirmay-Kalos, M Sbert Graphics Interface 2006, 187-194, 2006 | 18 | 2006 |
Photon Map Gathering on the GPU. S Czuczor, L Szirmay-Kalos, L Szécsi, L Neumann Eurographics (Short Presentations), 117-120, 2005 | 15 | 2005 |
Variance reduction for Russian-roulette L Szésci, L Szirmay-Kalos, C Kelemen UNION Agency–Science Press, 2003 | 14 | 2003 |
Fast silhouette and crease edge synthesis with geometry shaders B Hajagos, L Szécsi, B Csébfalvi Proceedings of the 28th spring conference on computer graphics, 71-76, 2012 | 12 | 2012 |
The hierarchical ray engine L Szécsi Václav Skala-UNION Agency, 2006 | 11 | 2006 |
General purpose computing on graphics processing units L Szirmay-Kalos, L Szécsi Algorithms of Informatics, 1451-1495, 2011 | 10 | 2011 |
Volumetric ambient occlusion L Szirmay-Kalos, T Umenhoffer, B Tóth, L Szécsi, M Sbert IEEE Computer Graphics and Applications 3, 2009 | 10 | 2009 |
Image-based Illumination on the GPU A Barsi, L Szirmay-Kalos, L Szécsi Machine Graphics and Vision 14 (2), 159, 2005 | 10 | 2005 |
An image-based method for animated stroke rendering T Umenhoffer, L Szirmay-Kalos, L Szécsi, Z Lengyel, G Marinov The Visual Computer 34, 817-827, 2018 | 9 | 2018 |
Adaptive sampling for environment mapping L Szécsi, L Szirmay-Kalos, M Kurt, B Csébfalvi Proceedings of the 26th Spring Conference on Computer Graphics, 69-76, 2010 | 8 | 2010 |