Jogadores Tóxicos: Uma análise comportamental dos jogadores brasileiros de LOL V Carvalho, C Teixeira, B Carvalho Proceedings of SBGames 2015, 2015 | 15 | 2015 |
Evaluation of immersive user interfaces in virtual reality first person games R Raffaele, B Carvalho, F Silva 24º Encontro Português de Computação Gráfica e Interação, 123-126, 2017 | 11 | 2017 |
Virtual reality devices applied to digital games. A literature review B Carvalho, M Soares, A Neves, G Soares, A Lins Ergonomics in Design: Methods and Techniques, 125-136, 2016 | 10 | 2016 |
Doodle games: análise da marca mutante jogável da Google BJA CARVALHO Universidade Federal de Pernambuco, 2014 | 8 | 2014 |
Interactive doodles: a comparative analysis of the usability and playability of google trademark games between 2010 and 2012 BJA de Carvalho, MM Soares, AMM das Neves, RP Medeiros Design, User Experience, and Usability. Health, Learning, Playing, Cultural …, 2013 | 8 | 2013 |
Newsgames: Gameplay and usability in simulation games C Teixeira, B Carvalho, J Agra, V Martins, A Lins, MM Soares, A Neves Design, User Experience, and Usability: Interactive Experience Design: 4th …, 2015 | 7 | 2015 |
Doodle e a comunicação imersa no design da marca BJA de Carvalho, FHS Santos Razón y Palabra, 2012 | 6 | 2012 |
The state of the art in virtual reality applied to digital games: a literature review B Carvalho, M Soares, A Neves, G Soares, A Lins 5th International Conference on Applied Human Factors and Ergonomics AHFE 3, 2014 | 5 | 2014 |
Gamificação: vivendo através de conceitos de jogos B CARVALHO Jogos Digitais Unicap 27, 2009 | 5 | 2009 |
Usabilility and gameplay in newsgames: a comparative analysis of the genre of documentary published in Brazilian news portals C Teixeira, B Carvalho, M Soares, A Neves, A Lins, J Agra, V Martins, ... Procedia Manufacturing 3, 6060-6067, 2015 | 4 | 2015 |
Doctor Who: Legacy, an Analysis of Usability and Playability of a Multi-platform Game R Raffaele, R Alencar, I Júnior, B Colley, G Pontes, B Carvalho, ... Design, User Experience, and Usability: Interactive Experience Design: 4th …, 2015 | 4 | 2015 |
Doctor Who: uma análise de interface do Doodle jogável da Google BJA de Carvalho, AMM das Neves, CPP Teixeira, VF Martins Linguagens Gráficas 1 (1), 70-84, 2014 | 4 | 2014 |
Aspectos Fotográficos na Construção de Marcas: estratégias de aproximação com o consumidor M Campos, C Teixeira, B Carvalho II Congresso Internacional de Marcas/Branding: conexões e experiências, 277, 2015 | 3 | 2015 |
UNICAP virtual: User experience for a VR application in Brazilian University CS Falcão, B Carvalho Human Systems Engineering and Design: Proceedings of the 1st International …, 2019 | 2 | 2019 |
Game Design Creative Industry: An Overview of the Porto Digital Project in Brazil CP Teixeira, BJ Carvalho, AJC Lins, C Falcao, CA Souza, CV Monteiro Advances in Human Factors in Wearable Technologies and Game Design …, 2018 | 1 | 2018 |
Ads-on Games and Fake Brands: Interactions, Commercials and Playful Branding H Elias, E Filgueiras, B Carvalho Design, User Experience, and Usability: Interactive Experience Design: 4th …, 2015 | 1 | 2015 |
The State of the Art in Virtual Reality Applied to Digital Games: A Literature B Carvalho, M Soares, A Neves, G Soares, A Lins Advances in Ergonomics In Design, Usability & Special Populations: Part I 16 …, 2022 | | 2022 |
Doodle game "Ilha dos Campeões": Jogos como ferramentas de comunicação CDAF ALVES, BJA CARVALHO, L PINHEIRO, R RAFAELLE 14º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design, 2060-2081, 2022 | | 2022 |
E A TENDÊNCIA SLOW CONTENT NA PLATAFORMA INSTAGRAM R MELO, BJA CARVALHO BRANDTRENDS JOURNAL 22, 93-108, 2022 | | 2022 |
MC DONALD'S E O PÚBLICO GAMER: ENGAJAMENTO DA 1° LOJA FUNCIONAL EM AMBIENTE VIRTUAL RDH PIMENTA, B CARVALHO, MRP ARAUJO BRANDTRENDS JOURNAL 22, 2022 | | 2022 |