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Francisco Morán Burgos
Francisco Morán Burgos
Verified email at gti.ssr.upm.es - Homepage
Title
Cited by
Cited by
Year
Method and a system for generating a realistic 3d reconstruction model for an object or being
T Montserrat Mora, J Quelen, O Divorra Escoda, C Ferran Bernstrom, ...
US Patent App. 14/402,999, 2013
872013
Real-time nonparametric background subtraction with tracking-based foreground update
D Berjón, C Cuevas, F Morán, N García
Pattern Recognition 74, 156-170, 2018
712018
3D graphics rendering time modeling and control for mobile terminals
N Tack, F Moran, G Lafruit, R Lauwereins
Proceedings of the ninth international conference on 3D Web technology, 109-117, 2004
392004
GPU-based implementation of an optimized nonparametric background modeling for real-time moving object detection
D Berjon, C Cuevas, F Moran, N Garcia
IEEE Transactions on Consumer Electronics 59 (2), 361-369, 2013
362013
Comparison of wavelet-based three-dimensional model coding techniques
F Morán, N García
IEEE Transactions on Circuits and Systems for Video Technology 14 (7), 937-949, 2004
362004
Fvv live: A real-time free-viewpoint video system with consumer electronics hardware
P Carballeira, C Carmona, C Díaz, D Berjón, D Corregidor, J Cabrera, ...
IEEE Transactions on Multimedia 24, 2378-2391, 2021
302021
Progressive lower trees of wavelet coefficients: efficient spatial and SNR scalable coding of 3D models
M Avilés, F Morán, N García
Pacific-Rim Conference on Multimedia, 61-72, 2005
302005
Moving object detection for real-time augmented reality applications in a GPGPU
C Cuevas, D Berjón, F Morán, N García
IEEE Transactions on Consumer Electronics 58 (1), 117-125, 2012
262012
Optimal piecewise linear function approximation for GPU-based applications
D Berjón, G Gallego, C Cuevas, F Morán, N García
IEEE transactions on cybernetics 46 (11), 2584-2595, 2015
242015
Seamless, Static Multi‐Texturing of 3D Meshes
R Pagés, D Berjón, F Morán, N García
Computer Graphics Forum 34 (1), 228-238, 2015
242015
Live free-viewpoint video in immersive media production over 5G networks
P Pérez, D Corregidor, E Garrido, I Benito, E González-Sosa, J Cabrera, ...
IEEE Transactions on Broadcasting 68 (2), 439-450, 2022
232022
A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering
M Preda, P Villegas, F Moran, G Lafruit, RP Berretty
The Visual Computer 24, 881-888, 2008
182008
Objective and subjective evaluation of static 3D mesh compression
D Berjón, F Moran, S Manjunatha
Signal Processing: Image Communication 28 (2), 181-195, 2013
162013
Composition of Texture Atlases for 3D Mesh Multi-texturing.
R Pagés, S Arnaldo, F Morán, D Berjón
Eurographics Italian Chapter Conference, 123-128, 2010
162010
Congestion control for cloud gaming over udp based on round-trip video latency
A Alós, F Morán, P Carballeira, D Berjón, N García
IEEE Access 7, 78882-78897, 2019
152019
Hierarchical coding of 3d models with subdivision surfaces
F Moran, N Garcia
Proceedings 2000 International Conference on Image Processing (Cat. No …, 2000
152000
Fast feature matching for detailed point cloud generation
D Berjón, R Pagés, F Morán
2016 Sixth International Conference on Image Processing Theory, Tools and …, 2016
142016
Multiview perceptual disparity model for super multiview video
P Carballeira, J Gutiérrez, F Moran, J Cabrera, F Jaureguizar, N García
IEEE Journal of Selected Topics in Signal Processing 11 (1), 113-124, 2016
142016
Static 3D triangle mesh compression overview
M Avilés, F Morán
2008 15th IEEE International Conference on Image Processing, 2684-2687, 2008
132008
Subjective evaluation of super multiview video in consumer 3D displays
P Carballeira, J Gutiérrez, F Moran, J Cabrera, N García
2015 Seventh International Workshop on Quality of Multimedia Experience …, 2015
122015
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