Zhenan Feng
Zhenan Feng
Lecturer in Digital Built Environment, School of Built Environment, Massey University
Verified email at - Homepage
Cited by
Cited by
Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review
Z Feng, VA González, R Amor, R Lovreglio, G Cabrera-Guerrero
Computers & Education 127, 252-266, 2018
Prototyping Virtual Reality Serious Games for Building Earthquake Preparedness: The Auckland City Hospital Case Study
R Lovreglio, V Gonzalez, Z Feng, R Amor, M Spearpoint, J Thomas, ...
Advanced Engineering Informatics 38, 670-682, 2018
An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings
Z Feng, VA González, R Amor, M Spearpoint, J Thomas, R Sacks, ...
Advanced Engineering Informatics 45, 101118, 2020
Towards a customizable immersive virtual reality serious game for earthquake emergency training
Z Feng, VA González, C Mutch, R Amor, A Rahouti, A Baghouz, N Li, ...
Advanced Engineering Informatics 46, 101134, 2020
How people make decisions during earthquakes and post-earthquake evacuation: Using Verbal Protocol Analysis in Immersive Virtual Reality
Z Feng, VA González, M Trotter, M Spearpoint, J Thomas, D Ellis, ...
Safety Science 129, 104837, 2020
Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children
Z Feng, VA González, C Mutch, R Amor, G Cabrera‐Guerrero
Journal of Computer Assisted Learning 37 (2), 542-556, 2021
Rapid 3D Reconstruction of Indoor Environments to Generate Virtual Reality Serious Games Scenarios
Z Feng, VA González, L Ma, MMA Al-Adhami, C Mourgues
18th International Conference on Construction Applications of Virtual …, 2018
Digital Twin Enabled Mass Personalization: A Case Study of a Smart Wetland Maintenance System
S Aheleroff, RY Zhong, X Xu, Z Feng, P Goyal
ASME 2020 15th International Manufacturing Science and Engineering Conference, 2020
Gamification for Visualization Applications in the Construction Industry
Z Feng, Y Gao, T Zhang
Industry 4.0 for the Built Environment, 495-514, 2022
Automation in Fire Safety Engineering Using BIM and Generative Design
R Lovreglio, P Thompson, Z Feng
Fire Technology 58 (1), 1-5, 2022
Building Information Modeling Education for Quantity Surveyors in Hong Kong: Current States, Education Gaps, and Challenges
CCW Keung, TW Yiu, Z Feng
International Journal of Construction Education and Research, 1-17, 2022
A sequence analysis of behaviors in immersive virtual reality for indoor earthquake and post-earthquake evacuation
Z Feng, VA González, M Spearpoint, J Thomas, M Trotter, ...
International Journal of Disaster Risk Reduction 75, 102978, 2022
Evolutionary Game and Simulation of Green Housing Market Subject Behavior in China
Y Qian, M Yu, T Wang, R Yuan, Z Feng, X Zhao
Computational Intelligence and Neuroscience 2022, 2022
Independence and impartiality of contract administrators in the construction sector
AS Premaratne, Z Feng, TW Yiu
Management, Procurement and Law, 1-9, 2022
Exploring spiral narratives with immediate feedback in immersive virtual reality serious games for earthquake emergency training
Z Feng, VA González, C Mutch, R Amor, G Cabrera-Guerrero
Multimedia Tools and Applications, 1-23, 2022
Complex characteristics analysis of time-delay digital supply chain driven by cybersecurity
D Dai, X Wu, F Si, Z Feng, W Chu
Kybernetes, 2022
The applications of building information modelling for the lifecycle performance of green buildings: a systematic literature review
P Wang, Z Feng
7th New Zealand Built Environment Research Symposium, 385-396, 2022
Combining BIM and VR for future earthquake damage assessment training tools
N Naraghiaraghi, Z Feng, R Lovreglio, S Wilkinson
CIB World Builiding Congress 2022, 2022
Towards a Customizable Immersive Virtual Reality Serious Game for Indoor Earthquake Emergency Training
Z Feng
PhD Thesis-University of Auckland, 2020
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