Follow
Brett Sherrick
Title
Cited by
Cited by
Year
Video games as meaningful entertainment experiences.
MB Oliver, ND Bowman, JK Woolley, R Rogers, BI Sherrick, MY Chung
Psychology of popular media culture 5 (4), 390, 2016
349*2016
In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation
ND Bowman, MB Oliver, R Rogers, B Sherrick, J Woolley, MY Chung
Journal of Gaming & Virtual Worlds 8 (1), 83-99, 2016
922016
Fun versus meaningful video game experiences: A qualitative analysis of user responses
R Rogers, J Woolley, B Sherrick, ND Bowman, MB Oliver
The Computer Games Journal 6, 63-79, 2017
892017
Competition Formats in Esports
J George, B Sherrick
Understanding Esports: An Introduction to the Global Phenomenon 45, 2019
51*2019
The role of stereotypical beliefs in gender-based activation of the Proteus effect
B Sherrick, J Hoewe, TF Waddell
Computers in Human Behavior 38, 17-24, 2014
442014
The effect of explicit online comment moderation on three spiral of silence outcomes
B Sherrick, J Hoewe
New media & society 20 (2), 453-474, 2018
322018
Adver-Where? Comparing the effectiveness of banner ads and video ads in online video games
FE Dardis, M Schmierbach, B Sherrick, F Waddell, J Aviles, S Kumble, ...
Journal of Interactive Advertising 16 (2), 87-100, 2016
292016
How game difficulty and ad framing influence memory of in-game advertisements
F Dardis, M Schmierbach, B Sherrick, B Luckman
Journal of Consumer Marketing 36 (1), 1-11, 2018
172018
Using narrative media to satisfy intrinsic needs: Connecting parasocial relationships, retrospective imaginative involvement, and self-determination theory.
B Sherrick, J Hoewe, DR Ewoldsen
Psychology of Popular Media 11 (3), 266, 2022
152022
Using the theory of reasoned action and structural equation modeling to study the influence of news media in an experimental context
J Hoewe, B Sherrick
Atlantic journal of communication 23 (5), 237-253, 2015
152015
Hack. VR: A programming game in virtual reality
D Kao, C Mousas, AJ Magana, DF Harrell, R Ratan, EF Melcer, B Sherrick, ...
arXiv preprint arXiv:2007.04495, 2020
142020
The effects of media effects: Third-person effects, the influence of presumed media influence, and evaluations of media companies
B Sherrick
Journalism and Mass Communication Quarterly, 2016
132016
How parasocial phenomena contribute to sense of community on twitch
B Sherrick, C Smith, Y Jia, B Thomas, SB Franklin
Journal of Broadcasting & Electronic Media 67 (1), 47-67, 2023
92023
Consumer responses to covert marketing communications: A case of native advertising disclosure in news contexts
I Ju, H Lee, B Sherrick
Journal of Promotion Management 28 (7), 1107-1128, 2022
92022
Fun versus meaningful video game experiences: A qualitative analysis of user responses. The Computer Games Journal, 6 (1-2), 63-79
R Rogers, J Woolley, B Sherrick, ND Bowman, MB Oliver
82017
The effects of evaluative reviews on market success in the video game industry
B Sherrick, M Schmierbach
The Computer Games Journal 5, 185-194, 2016
62016
Empirically comparing flow, narrative engagement, and enjoyment as responses to a computer game
B Sherrick
Atlantic Journal of Communication 29 (4), 230-245, 2021
52021
The role of engagement in facilitating games-based persuasion
B Sherrick
Video Games, 44-59, 2018
42018
The impact of casual gameplay on health attitudes and behaviors: examining persuasion in a branded game about nutrition through narrative, gameplay, and flow
B Sherrick
Atlantic Journal of Communication 31 (5), 404-419, 2023
22023
A recipe for success: The effect of dyadic communication and cooperative gameplay on subsequent non-gaming task performance
JA Velez, M Schmierbach, B Sherrick, SW Chae, RR Tan, KA Rosenberg
Human Communication Research 47 (4), 364-386, 2021
22021
The system can't perform the operation now. Try again later.
Articles 1–20