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Jesús Gumbau Portalés
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Year
View-dependent pruning for real-time rendering of trees
J Gumbau, M Chover, I Remolar, C Rebollo
Computers & Graphics 35 (2), 364-374, 2011
402011
Developing a virtual trade fair using an agent-oriented approach
I Remolar, A Garcés, C Rebollo, M Chover, R Quirós, J Gumbau
Multimedia Tools and Applications 74, 4561-4582, 2015
232015
User-assisted simplification method for triangle meshes preserving boundaries
C González, J Gumbau, M Chover, F Ramos, R Quirós
Computer-Aided Design 41 (12), 1095-1106, 2009
232009
Screen space soft shadows
J Gumbau, M Chover, M Sbert
GPU Pro 360 Guide to Shadows, 63-76, 2018
162018
Rendering continuous level-of-detail meshes by masking strips
O Ripolles, M Chover, J Gumbau, F Ramos, A Puig-Centelles
Graphical Models 71 (5), 184-195, 2009
162009
Simplification method for textured polygonal meshes based on structural appearance
C González, P Castelló, M Chover, M Sbert, M Feixas, J Gumbau
Signal, Image and Video Processing 7, 479-492, 2013
112013
Smooth shadow boundaries with exponentially warped Gaussian filtering
J Gumbau, M Sbert, L Szirmay-Kalos, M Chover, C Gonzalez
Computers & graphics 37 (3), 214-224, 2013
92013
Mesh simplification for interactive applications
C González, J Gumbau, M Chover, P Castelló
Václav Skala-UNION Agency, 2008
82008
A clustering framework for real-time rendering of tree foliage.
C Rebollo, I Remolar, M Chover, J Gumbau, O Ripolles
J. Comput. 2 (4), 57-67, 2007
82007
Fast rendering of leaves
C Rebollo, J Gumbau, O Ripolles, M Chover, I Remolar
Computer Graphics and Imaging 2007, 2007
82007
Hardware-oriented visualisation of trees
C Rebollo, I Remolar, M Chover, J Gumbau
Computer and Information Sciences–ISCIS 2006: 21th International Symposium …, 2006
82006
Separable soft shadow mapping
JM Buades, J Gumbau, M Chover
The Visual Computer 32 (2), 167-178, 2016
62016
Three-dimensional trees for virtual globes
C Rebollo, I Remolar, J Gumbau, M Chover
International Journal of Digital Earth 7 (10), 789-810, 2014
52014
Shadow map filtering with gaussian shadow maps
J Gumbau, M Sbert, L Szirmay-Kalos, M Chover, C González
Proceedings of the 10th International Conference on Virtual Reality …, 2011
52011
Design of a multiuser virtual trade fair using a game engine
I Remolar, M Chover, R Quirós, J Gumbau, P Castelló, C Rebollo, ...
Transactions on Computational Science XII: Special Issue on Cyberworlds, 118-139, 2011
52011
Virtual trade fair: A multiuser 3D virtual world for business
I Remolar, M Chover, R Quirós, J Gumbau, F Ramos, P Castello, ...
2010 International Conference on Cyberworlds, 208-214, 2010
52010
LODManager: a framework for rendering multiresolution models in real-time applications
J Gumbau, O Ripollés, M Chover
Václav Skala-UNION Agency, 2007
52007
Real-time illumination of foliage using depth maps
J Gumbau, M Chover, C Rebollo, I Remolar
Computational Science–ICCS 2008: 8th International Conference, Kraków …, 2008
42008
Fast GPU-based normal map generation for simplified models
J Gumbau, C González, M Chover
WSCG'2006, 2006
42006
Updated gametools: Libraries for easier advanced graphics in serious gaming
RJ García, J Gumbau, L Szirmay-Kalos, M Sbert
Simulations, Serious Games and Their Applications, 183-205, 2014
32014
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Articles 1–20