View-dependent pruning for real-time rendering of trees J Gumbau, M Chover, I Remolar, C Rebollo Computers & Graphics 35 (2), 364-374, 2011 | 40 | 2011 |
Developing a virtual trade fair using an agent-oriented approach I Remolar, A Garcés, C Rebollo, M Chover, R Quirós, J Gumbau Multimedia Tools and Applications 74, 4561-4582, 2015 | 23 | 2015 |
User-assisted simplification method for triangle meshes preserving boundaries C González, J Gumbau, M Chover, F Ramos, R Quirós Computer-Aided Design 41 (12), 1095-1106, 2009 | 23 | 2009 |
Screen space soft shadows J Gumbau, M Chover, M Sbert GPU Pro 360 Guide to Shadows, 63-76, 2018 | 16 | 2018 |
Rendering continuous level-of-detail meshes by masking strips O Ripolles, M Chover, J Gumbau, F Ramos, A Puig-Centelles Graphical Models 71 (5), 184-195, 2009 | 16 | 2009 |
Simplification method for textured polygonal meshes based on structural appearance C González, P Castelló, M Chover, M Sbert, M Feixas, J Gumbau Signal, Image and Video Processing 7, 479-492, 2013 | 11 | 2013 |
Smooth shadow boundaries with exponentially warped Gaussian filtering J Gumbau, M Sbert, L Szirmay-Kalos, M Chover, C Gonzalez Computers & graphics 37 (3), 214-224, 2013 | 9 | 2013 |
Mesh simplification for interactive applications C González, J Gumbau, M Chover, P Castelló Václav Skala-UNION Agency, 2008 | 8 | 2008 |
A clustering framework for real-time rendering of tree foliage. C Rebollo, I Remolar, M Chover, J Gumbau, O Ripolles J. Comput. 2 (4), 57-67, 2007 | 8 | 2007 |
Fast rendering of leaves C Rebollo, J Gumbau, O Ripolles, M Chover, I Remolar Computer Graphics and Imaging 2007, 2007 | 8 | 2007 |
Hardware-oriented visualisation of trees C Rebollo, I Remolar, M Chover, J Gumbau Computer and Information Sciences–ISCIS 2006: 21th International Symposium …, 2006 | 8 | 2006 |
Separable soft shadow mapping JM Buades, J Gumbau, M Chover The Visual Computer 32 (2), 167-178, 2016 | 6 | 2016 |
Three-dimensional trees for virtual globes C Rebollo, I Remolar, J Gumbau, M Chover International Journal of Digital Earth 7 (10), 789-810, 2014 | 5 | 2014 |
Shadow map filtering with gaussian shadow maps J Gumbau, M Sbert, L Szirmay-Kalos, M Chover, C González Proceedings of the 10th International Conference on Virtual Reality …, 2011 | 5 | 2011 |
Design of a multiuser virtual trade fair using a game engine I Remolar, M Chover, R Quirós, J Gumbau, P Castelló, C Rebollo, ... Transactions on Computational Science XII: Special Issue on Cyberworlds, 118-139, 2011 | 5 | 2011 |
Virtual trade fair: A multiuser 3D virtual world for business I Remolar, M Chover, R Quirós, J Gumbau, F Ramos, P Castello, ... 2010 International Conference on Cyberworlds, 208-214, 2010 | 5 | 2010 |
LODManager: a framework for rendering multiresolution models in real-time applications J Gumbau, O Ripollés, M Chover Václav Skala-UNION Agency, 2007 | 5 | 2007 |
Real-time illumination of foliage using depth maps J Gumbau, M Chover, C Rebollo, I Remolar Computational Science–ICCS 2008: 8th International Conference, Kraków …, 2008 | 4 | 2008 |
Fast GPU-based normal map generation for simplified models J Gumbau, C González, M Chover WSCG'2006, 2006 | 4 | 2006 |
Updated gametools: Libraries for easier advanced graphics in serious gaming RJ García, J Gumbau, L Szirmay-Kalos, M Sbert Simulations, Serious Games and Their Applications, 183-205, 2014 | 3 | 2014 |