Gamification for climate change engagement: review of corpus and future agenda D Fernández Galeote, M Rajanen, D Rajanen, NZ Legaki, DJ Langley, ... Environmental Research Letters 16 (6), 063004, 2021 | 74 | 2021 |
Visual predictions of currency crises using self-organizing maps P Sarlin, D Marghescu 2010 IEEE International Conference on Data Mining Workshops, 623-630, 2010 | 72 | 2010 |
UX professionals’ definitions of usability and UX–A comparison between Turkey, Finland, Denmark, France and Malaysia D Rajanen, T Clemmensen, N Iivari, Y Inal, K Rızvanoğlu, A Sivaji, ... Human-Computer Interaction–INTERACT 2017: 16th IFIP TC 13 International …, 2017 | 70 | 2017 |
Usability benefits in gamification M Rajanen, D Rajanen Proceedings of the 1st GamiFin Conference 1857 (Pori, Finland, May 9-10 …, 2017 | 58 | 2017 |
Perspectives and practices of digital accessibility: A survey of user experience professionals in nordic countries Y Inal, F Guribye, D Rajanen, M Rajanen, M Rost Proceedings of the 11th Nordic conference on human-computer interaction …, 2020 | 55 | 2020 |
Climate Change Gamification: A Literature Review D Rajanen, M Rajanen GamiFIN, 253-264, 2019 | 44 | 2019 |
Early‐warning analysis for currency crises in emerging markets: a revisit with fuzzy clustering D Marghescu, P Sarlin, S Liu Intelligent Systems in Accounting, Finance & Management 17 (3‐4), 143-165, 2010 | 37 | 2010 |
Usability evaluation of information systems: A review of five international standards D Marghescu Information Systems Development: Challenges in Practice, Theory, and …, 2009 | 35 | 2009 |
Multidimensional data visualization techniques for financial performance data: A review D Marghescu TUCS Technical Report 810, 2007 | 30 | 2007 |
Evaluating the quality of use of visual data-mining tools D Marghescu, M Rajanen, B Back Proceedings 11th European Conference on IT Evaluation, 239-250, 2004 | 26 | 2004 |
Digitization for fun or reward? A study of acceptance of wearable devices for personal healthcare D Rajanen, M Weng Proceedings of the 21st International Academic Mindtrek Conference, 154-163, 2017 | 25 | 2017 |
The impact of game usability to player attitude M Rajanen, D Marghescu Proceedings of 29th Information Systems Research Seminar in Scandinavia, 1-17, 2006 | 25 | 2006 |
Heuristic evaluation in game and gamification development M Rajanen, D Rajanen Proceedings of the 2nd International GamiFIN Conference. Pori, Finland, May …, 2018 | 24 | 2018 |
Positive developments but challenges still ahead: a survey study on UX professionals’ work practices Y Inal, T Clemmensen, D Rajanen, N Iivari, K Rizvanoglu, A Sivaji User Experience Professionals Association (UXPA) International, 2020 | 22 | 2020 |
Multi-dimensional data visualization techniques for exploring financial performance data D Marghescu | 18 | 2007 |
Psychophysiological responses to digital media: frontal EEG alpha asymmetry during newspaper reading on a tablet versus print D Rajanen, M Salminen, N Ravaja Proceedings of the 19th International Academic Mindtrek Conference, 155-162, 2015 | 17 | 2015 |
Cloud Computing Adoption in Organizations: A Literature Review and a Unifying Model I Ogunlolu, D Rajanen | 16 | 2019 |
A theoretical model of media experience and research methods for studying it M Helle, N Ravaja, H Heikkilä, J Kallenbach, A Kankainen, J Kätsyri, ... Project report for Next Media–a TIVIT Programme, 12-14, 2011 | 16 | 2011 |
The good, the bad, and the divergent in game-based learning: player experiences of a serious game for climate change engagement D Fernández Galeote, C Zeko, K Volkovs, M Diamant, M Thibault, ... Proceedings of the 25th international academic mindtrek conference, 256-267, 2022 | 15 | 2022 |
Performance evaluation measures for text mining H Suominen, S Pyysalo, M Hiissa, F Ginter, S Liu, D Marghescu, ... Handbook of research on text and web mining technologies, 724-747, 2009 | 15 | 2009 |