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Dorina Rajanen (Marghescu)
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Year
Gamification for climate change engagement: review of corpus and future agenda
D Fernández Galeote, M Rajanen, D Rajanen, NZ Legaki, DJ Langley, ...
Environmental Research Letters 16 (6), 063004, 2021
742021
Visual predictions of currency crises using self-organizing maps
P Sarlin, D Marghescu
2010 IEEE International Conference on Data Mining Workshops, 623-630, 2010
722010
UX professionals’ definitions of usability and UX–A comparison between Turkey, Finland, Denmark, France and Malaysia
D Rajanen, T Clemmensen, N Iivari, Y Inal, K Rızvanoğlu, A Sivaji, ...
Human-Computer Interaction–INTERACT 2017: 16th IFIP TC 13 International …, 2017
702017
Usability benefits in gamification
M Rajanen, D Rajanen
Proceedings of the 1st GamiFin Conference 1857 (Pori, Finland, May 9-10 …, 2017
582017
Perspectives and practices of digital accessibility: A survey of user experience professionals in nordic countries
Y Inal, F Guribye, D Rajanen, M Rajanen, M Rost
Proceedings of the 11th Nordic conference on human-computer interaction …, 2020
552020
Climate Change Gamification: A Literature Review
D Rajanen, M Rajanen
GamiFIN, 253-264, 2019
442019
Early‐warning analysis for currency crises in emerging markets: a revisit with fuzzy clustering
D Marghescu, P Sarlin, S Liu
Intelligent Systems in Accounting, Finance & Management 17 (3‐4), 143-165, 2010
372010
Usability evaluation of information systems: A review of five international standards
D Marghescu
Information Systems Development: Challenges in Practice, Theory, and …, 2009
352009
Multidimensional data visualization techniques for financial performance data: A review
D Marghescu
TUCS Technical Report 810, 2007
302007
Evaluating the quality of use of visual data-mining tools
D Marghescu, M Rajanen, B Back
Proceedings 11th European Conference on IT Evaluation, 239-250, 2004
262004
Digitization for fun or reward? A study of acceptance of wearable devices for personal healthcare
D Rajanen, M Weng
Proceedings of the 21st International Academic Mindtrek Conference, 154-163, 2017
252017
The impact of game usability to player attitude
M Rajanen, D Marghescu
Proceedings of 29th Information Systems Research Seminar in Scandinavia, 1-17, 2006
252006
Heuristic evaluation in game and gamification development
M Rajanen, D Rajanen
Proceedings of the 2nd International GamiFIN Conference. Pori, Finland, May …, 2018
242018
Positive developments but challenges still ahead: a survey study on UX professionals’ work practices
Y Inal, T Clemmensen, D Rajanen, N Iivari, K Rizvanoglu, A Sivaji
User Experience Professionals Association (UXPA) International, 2020
222020
Multi-dimensional data visualization techniques for exploring financial performance data
D Marghescu
182007
Psychophysiological responses to digital media: frontal EEG alpha asymmetry during newspaper reading on a tablet versus print
D Rajanen, M Salminen, N Ravaja
Proceedings of the 19th International Academic Mindtrek Conference, 155-162, 2015
172015
Cloud Computing Adoption in Organizations: A Literature Review and a Unifying Model
I Ogunlolu, D Rajanen
162019
A theoretical model of media experience and research methods for studying it
M Helle, N Ravaja, H Heikkilä, J Kallenbach, A Kankainen, J Kätsyri, ...
Project report for Next Media–a TIVIT Programme, 12-14, 2011
162011
The good, the bad, and the divergent in game-based learning: player experiences of a serious game for climate change engagement
D Fernández Galeote, C Zeko, K Volkovs, M Diamant, M Thibault, ...
Proceedings of the 25th international academic mindtrek conference, 256-267, 2022
152022
Performance evaluation measures for text mining
H Suominen, S Pyysalo, M Hiissa, F Ginter, S Liu, D Marghescu, ...
Handbook of research on text and web mining technologies, 724-747, 2009
152009
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Articles 1–20