Néill O'Dwyer
Cited by
Cited by
Virtual play in free-viewpoint video: Reinterpreting samuel beckett for virtual reality
N O’Dwyer, N Johnson, E Bates, R Pagés, J Ondřej, K Amplianitis, ...
2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2017
The Performing Subject in the Space of Technology: Through the Virtual, Towards the Real
M Causey, E Meehan, N O'Dwyer
Springer, 2015
Volumetric video in augmented reality applications for museological narratives: A user study for the long room in the library of trinity college dublin
N O’dwyer, E Zerman, GW Young, A Smolic, S Dunne, H Shenton
Journal on Computing and Cultural Heritage (JOCCH) 14 (2), 1-20, 2021
Exploring volumetric video and narrative through Samuel Beckett’s Play
N O'Dwyer, N Johnson
International Journal of Performance Arts and Digital Media 15 (1), 53-69, 2019
The scenographic turn: the pharmacology of the digitisation of scenography
N O'Dwyer
Theatre & Performance Design 1 (1-2), 48-63, 2015
Digital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive Media
N O’Dwyer
Bloomsbury Publishing, 2021
General introduction: in the after-event of the virtual
M Causey, E Meehan, N O’Dwyer
The Performing Subject in the Space of Technology, 1-8, 2015
Beckett in VR: Exploring narrative using free viewpoint video
N O'Dwyer, N Johnson, R Pagés, J Ondřej, K Amplianitis, E Bates, ...
ACM SIGGRAPH 2018 Posters, 1-2, 2018
A case study on the use of volumetric video in augmented reality for cultural heritage
E Zerman, N O'Dwyer, GW Young, A Smolic
Proceedings of the 11th Nordic Conference on Human-Computer Interaction …, 2020
Mixed reality and volumetric video in cultural heritage: Expert opinions on augmented and virtual reality
N O’Dwyer, GW Young, N Johnson, E Zerman, A Smolic
International conference on human-computer interaction, 195-214, 2020
Samuel Beckett in Virtual Reality: Exploring narrative using free viewpoint video
N O’Dwyer, N Johnson, E Bates, J Ondřej, K Amplianitis, D Monaghan, ...
Leonardo 54 (2), 166-171, 2021
Jonathan Swift: augmented reality application for Trinity library’s long room
N O’Dwyer, J Ondřej, K Amplianitis, A Smolić
International Conference on Interactive Digital Storytelling, 348-351, 2018
Virtual Play: Beckettian Experiments in Virtual Reality
N Johnson, N O’Dwyer
Contemporary Theatre Review 28, 1-10, 2018
Exploring virtual reality for quality immersive empathy building experiences
GW Young, N O’Dwyer, A Smolic
Behaviour & Information Technology, 1-17, 2021
The Cultural Critique of Bernard Stiegler: Reflecting on the Computational Performances of Klaus Obermaier
N O’Dwyer
The Performing Subject in the Space of Technology, 34-52, 2015
XR Ulysses: addressing the disappointment of cancelled site-specific re-enactments of Joycean literary cultural heritage on Bloomsday
N O’Dwyer, GW Young, A Smolic
International Journal of Performance Arts and Digital Media 18 (1), 29-47, 2022
Aesthetics, Digital Studies and Bernard Stiegler
N Fitzpatrick, N O’Dwyer, M O’Hara
Bloomsbury Publishing USA, 2021
Reconsidering movement: the performativity of digital drawing techniques in computational performance
N O’Dwyer
Theatre and Performance Design 3 (1-2), 68-83, 2017
From Avant-garde to Negentropy: an Aesthetic Deployment of Bernard Stiegler's Genealogy of the Sensible
N O'Dwyer
Trinity College Dublin, 2016
Death and Ecstasy: Reflections on a Technological Sublime
N O'Dwyer
Proceedings of the European Society of Aesthetics 8, 354–376, 2016
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