Karim Sehaba
Karim Sehaba
Assistant Professor
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Cited by
Cited by
Defining engagement and characterizing engaged-behaviors in digital gaming
P Bouvier, E Lavoué, K Sehaba
Simulation & Gaming 45 (4-5), 491-507, 2014
A trace-based approach to identifying users’ engagement and qualifying their engaged-behaviours in interactive systems: application to a social game
P Bouvier, K Sehaba, É Lavoué
User Modeling and User-Adapted Interaction 24, 413-451, 2014
Enhancing synchronous collaboration by using interactive visualisation of modelled traces
D Clauzel, K Sehaba, Y Prié
Simulation Modelling Practice and Theory 19 (1), 84-97, 2011
Identifying learner's engagement in learning games: A qualitative approach based on learner's traces of interaction
P Bouvier, E Lavoué, K Sehaba, S George
5th International Conference on Computer Supported Education (CSEDU 2013 …, 2013
Tailoring Serious Games with Adaptive Pedagogical Scenarios
H Aarij, K Sehaba, M Alain
The 11th IEEE International Conference on Advanced Learning Technologies …, 2011
Interactive educational games for autistic children with agent-based system
K Sehaba, P Estraillier, D Lambert
International Conference on Entertainment Computing, 422-432, 2005
Attention analysis in interactive software for children with autism
AO Mohamed, V Courboulay, K Sehaba, M Ménard
Proceedings of the 8th International ACM SIGACCESS Conference on Computers …, 2006
Adaptive artificial companions learning from users’ feedback
AB Karami, K Sehaba, B Encelle
Adaptive behavior 24 (2), 69-86, 2016
Modelling and visualising traces for reflexivity in synchronous collaborative systems
D Clauzel, K Sehaba, Y Prié
2009 International Conference on Intelligent Networking and Collaborative …, 2009
Helping children with cognitive disabilities through serious games: project CLES
AM Hussaan, K Sehaba, A Mille
The proceedings of the 13th international ACM SIGACCESS conference on …, 2011
An emotional model for synthetic characters with personality
K Sehaba, N Sabouret, V Corruble
Affective Computing and Intelligent Interaction: Second International …, 2007
Scenario analysis based on linear logic
F Collé, R Champagnat, A Prigent
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
Using traces to qualify learner's engagement in game-based learning
P Bouvier, K Sehaba, E Lavoué, S George
2013 IEEE 13th International Conference on Advanced Learning Technologies …, 2013
Dialogs taking into account experience, emotions and personality
AG Bosser, G Levieux, K Sehaba, A Buendia, V Corruble, ...
Proceedings of the 2nd international conference on Digital interactive media …, 2007
Adaptive Serious Game for Rehabilitation of persons with cognitive disabilities
AM Hussaan, K Sehaba
2013 IEEE 13th International Conference on Advanced Learning Technologies, 65-69, 2013
Adaptive and personalised robots-learning from users' feedback
AB Karami, K Sehaba, B Encelle
2013 IEEE 25th international conference on tools with artificial …, 2013
Système d’aide adaptatif à base de traces
K Sehaba
Revue internationale des technologies en pédagogie universitaire 9 (3), 55-70, 2012
Using interaction traces for evolutionary design support-Application on the Virtual Campus VCIel
K Sehaba, SMV Metz
International Conference on Computer Supported Education 2, 237-242, 2011
Approche pour la recommandation de ressources pédagogiques basée sur les liens sociaux
M Tadlaoui, S George, K Sehaba
7ème Conférence sur les Environnements Informatiques pour l'Apprentissage …, 2015
GOALS: generator of adaptive learning scenarios
K Sehaba, AM Hussaan
International Journal of Learning Technology 8 (3), 224-245, 2013
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