Jens Krüger
Jens Krüger
Professor of Computer Science, Director CoViDAG, University of Duisburg-Essen
Verified email at - Homepage
Cited by
Cited by
A survey of general‐purpose computation on graphics hardware
JD Owens, D Luebke, N Govindaraju, M Harris, J Krüger, AE Lefohn, ...
Computer graphics forum 26 (1), 80-113, 2007
Acceleration techniques for GPU-based volume rendering
J Kruger, R Westermann
IEEE Visualization, 2003. VIS 2003., 287-292, 2003
Linear algebra operators for GPU implementation of numerical algorithms
J Krüger, R Westermann
ACM SIGGRAPH 2005 Courses, 234-es, 2005
A particle system for interactive visualization of 3D flows
J Kruger, P Kipfer, P Konclratieva, R Westermann
IEEE Transactions on visualization and computer graphics 11 (6), 744-756, 2005
Clearview: An interactive context preserving hotspot visualization technique
J Kruger, J Schneider, R Westermann
IEEE Transactions on Visualization and Computer Graphics 12 (5), 941-948, 2006
State of the art in transfer functions for direct volume rendering
P Ljung, J Krüger, E Groller, M Hadwiger, CD Hansen, A Ynnerman
Computer graphics forum 35 (3), 669-691, 2016
GPU Ray-Casting for Scalable Terrain Rendering.
C Dick, JH Krüger, R Westermann
Eurographics (Areas Papers), 43-50, 2009
Large data visualization on distributed memory multi-GPU clusters.
T Fogal, H Childs, S Shankar, JH Krüger, RD Bergeron, PJ Hatcher
High Performance Graphics 3, 57-66, 2010
The MoSGrid science gateway–a complete solution for molecular simulations
J Krüger, R Grunzke, S Gesing, S Breuers, A Brinkmann, L de la Garza, ...
Journal of Chemical Theory and Computation 10 (6), 2232-2245, 2014
Tuvok, an Architecture for Large Scale Volume Rendering.
T Fogal, JH Krüger
VMV 10, 139-146, 2010
Evaluation of Interactive Visualization on Mobile Computing Platforms for Selection of Deep Brain Stimulation Parameters
CR Butson, G Tamm, S Jain, T Fogal, J Krüger
IEEE Transactions on Visualization and Computer Graphics 19 (1), 108 - 117, 2013
An Analysis of Scalable GPU-Based Ray-Guided Volume Rendering
T Fogal, A Schiewe, J Krüger
IEEE Large Scale Data Analysis and Visualization Symposium 2013, 2013
Importance-driven particle techniques for flow visualization
K Burger, P Kondratieva, J Kruger, R Westermann
2008 IEEE Pacific visualization symposium, 71-78, 2008
Direct volume editing
K Bürger, J Krüger, R Westermann
IEEE Transactions on Visualization and Computer Graphics 14 (6), 1388-1395, 2008
The application of GPU particle tracing to diffusion tensor field visualization
P Kondratieva, J Kruger, R Westermann
VIS 05. IEEE Visualization, 2005., 73-78, 2005
GPU simulation and rendering of volumetric effects for computer games and virtual environments
JH Krüger, R Westermann
Computer Graphics Forum 24 (3), 685-694, 2005
The illusion of animal body ownership and its potential for virtual reality games
A Krekhov, S Cmentowski, J Krüger
2019 IEEE Conference on Games (CoG), 1-8, 2019
Fast Four‐Way Parallel Radix Sorting on GPUs
L Ha, J Krüger, CT Silva
Computer Graphics Forum 28 (8), 2368-2378, 2009
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing
A Krekhov, S Cmentowski, K Emmerich, M Masuch, J Krüger
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
Beyond human: Animals as an escape from stereotype avatars in virtual reality games
A Krekhov, S Cmentowski, K Emmerich, J Krüger
Proceedings of the annual symposium on computer-human interaction in play …, 2019
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