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Anatole Lécuyer
Anatole Lécuyer
Inria Research Director, Inria Rennes, IRISA, France
Verified email at inria.fr - Homepage
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Cited by
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Year
A review of classification algorithms for EEG-based brain–computer interfaces
F Lotte, M Congedo, A Lécuyer, F Lamarche, B Arnaldi
Journal of neural engineering 4 (2), R1, 2007
35432007
Openvibe: An open-source software platform to design, test, and use brain–computer interfaces in real and virtual environments
Y Renard, F Lotte, G Gibert, M Congedo, E Maby, V Delannoy, O Bertrand, ...
Presence 19 (1), 35-53, 2010
9972010
Pseudo-haptic feedback: Can isometric input devices simulate force feedback?
A Lécuyer, S Coquillart, A Kheddar, P Richard, P Coiffet
Proceedings IEEE Virtual Reality 2000 (Cat. No. 00CB37048), 83-90, 2000
5622000
Brain-computer interfaces, virtual reality, and videogames
A Lécuyer, F Lotte, RB Reilly, R Leeb, M Hirose, M Slater
Computer 41 (10), 66-72, 2008
4982008
Simulating haptic feedback using vision: A survey of research and applications of pseudo-haptic feedback
A Lécuyer
Presence: Teleoperators and Virtual Environments 18 (1), 39-53, 2009
4412009
The role of interaction in virtual embodiment: Effects of the virtual hand representation
F Argelaguet, L Hoyet, M Trico, A Lécuyer
2016 IEEE virtual reality (VR), 3-10, 2016
4222016
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures
A Lécuyer, JM Burkhardt, L Etienne
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2004
2972004
Influence of control/display ratio on the perception of mass of manipulated objects in virtual environments
L Dominjon, A Lécuyer, JM Burkhardt, P Richard, S Richir
IEEE Proceedings. VR 2005. Virtual Reality, 2005., 19-25, 2005
2312005
Human walking in virtual environments
F Steinicke, Y Visell, J Campos, A Lécuyer
Springer 56 (7), 976-985, 2013
2272013
Two brains, one game: design and evaluation of a multiuser BCI video game based on motor imagery
L Bonnet, F Lotte, A Lécuyer
IEEE Transactions on Computational Intelligence and AI in games 5 (2), 185-198, 2013
2232013
Combining BCI with virtual reality: towards new applications and improved BCI
F Lotte, J Faller, C Guger, Y Renard, G Pfurtscheller, A Lécuyer, R Leeb
Towards Practical Brain-Computer Interfaces: Bridging the Gap from Research …, 2013
1922013
Using an eye-tracking system to improve camera motions and depth-of-field blur effects in virtual environments
S Hillaire, A Lécuyer, R Cozot, G Casiez
2008 IEEE virtual reality conference, 47-50, 2008
1742008
Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view
R Fribourg, F Argelaguet, A Lécuyer, L Hoyet
IEEE transactions on visualization and computer graphics 26 (5), 2062-2072, 2020
1642020
Towards BCI-based interfaces for augmented reality: feasibility, design and evaluation
H Si-Mohammed, J Petit, C Jeunet, F Argelaguet, F Spindler, A Evain, ...
IEEE transactions on visualization and computer graphics 26 (3), 1608-1621, 2018
1462018
Comparative study of band-power extraction techniques for motor imagery classification
N Brodu, F Lotte, A Lécuyer
2011 IEEE symposium on computational intelligence, cognitive algorithms …, 2011
1412011
The" bubble" technique: Interacting with large virtual environments using haptic devices with limited workspace
L Dominjon, A Lécuyer, JM Burkhardt, G Andrade-Barroso, S Richir
First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for …, 2005
1402005
Classification of movement intention by spatially filtered electromagnetic inverse solutions
M Congedo, F Lotte, A Lécuyer
Physics in Medicine & Biology 51 (8), 1971, 2006
1392006
“Wow! i have six Fingers!”: Would You accept structural changes of Your hand in Vr?
L Hoyet, F Argelaguet, C Nicole, A Lécuyer
Frontiers in Robotics and AI 3, 27, 2016
1372016
Depth-of-field blur effects for first-person navigation in virtual environments
S Hillaire, A Lécuyer, R Cozot, G Casiez
Proceedings of the 2007 ACM symposium on Virtual reality software and …, 2007
1372007
An overview of research on" passive" brain-computer interfaces for implicit human-computer interaction
L George, A Lécuyer
International Conference on Applied Bionics and Biomechanics ICABB 2010 …, 2010
1302010
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