Kristin Siu
Kristin Siu
Computer Science Ph.D. candidate, Georgia Institute of Technology
Verified email at gatech.edu - Homepage
Title
Cited by
Cited by
Year
Leveraging depth cameras and wearable pressure sensors for full-body kinematics and dynamics capture
P Zhang, K Siu, J Zhang, CK Liu, J Chai
ACM Transactions on Graphics (TOG) 33 (6), 1-14, 2014
552014
Collaboration versus competition: Design and evaluation of mechanics for games with a purpose.
K Siu, A Zook, MO Riedl
FDG 10, 14-22, 2014
362014
Reward systems in human computation games
K Siu, MO Riedl
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
282016
Synthesis of concurrent object manipulation tasks
Y Bai, K Siu, CK Liu
ACM Transactions on Graphics (TOG) 31 (6), 1-9, 2012
282012
Evaluating singleplayer and multiplayer in human computation games
K Siu, M Guzdial, MO Riedl
Proceedings of the 12th International Conference on the Foundations of …, 2017
152017
A framework for exploring and evaluating mechanics in human computation games
K Siu, A Zook, MO Riedl
Proceedings of the 12th International Conference on the Foundations of …, 2017
82017
A programming model for boss encounters in 2d action games
K Siu, E Butler, A Zook
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
82016
Program synthesis as a generative method
E Butler, K Siu, A Zook
Proceedings of the 12th International Conference on the Foundations of …, 2017
42017
Contact Handling for Articulated Rigid Bodies Using LCP
J Tan, K Siu, CK Liu
Technical Report GIT-GVU-15-01-2. Georgia Institute of Technology, School of …, 2012
22012
Playable experiences at AIIDE 2016
AE Zook, M Cook, E Butler, K Siu, M Guzdial, M Riedl, J Ryan, B Samuel, ...
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
12016
The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
B Magerko, JC Bahamón, M Buro, R Damiano, J Mazeika, S Ontañón, ...
AI Magazine 39 (2), 75-78, 2018
2018
Sphere-Based Modeling, Skinning, and Animation of Characters
M Drinkwater, N Klein, K Siu, J Turgeson, J Rossignac
2010
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Articles 1–12