Charles Ringer
Cited by
Cited by
Deep unsupervised multi-view detection of video game stream highlights
C Ringer, MA Nicolaou
Proceedings of the 13th International Conference on the Foundations of …, 2018
Modelling early user-game interactions for joint estimation of survival time and churn probability
V Bonometti, C Ringer, M Hall, AR Wade, A Drachen
2019 IEEE Conference on Games (CoG), 1-8, 2019
Multimodal joint emotion and game context recognition in league of legends livestreams
C Ringer, JA Walker, MA Nicolaou
2019 IEEE Conference on Games (CoG), 1-8, 2019
From theory to behaviour: Towards a general model of engagement
V Bonometti, C Ringer, M Ruiz, A Wade, A Drachen
arXiv preprint arXiv:2004.12644, 2020
Twitchchat: A dataset for exploring livestream chat
C Ringer, M Nicolaou, J Walker
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
Streaming behaviour: Live streaming as a paradigm for multi-view analysis of emotional and social signals
M Nicolaou, C Ringer
Goldsmiths, University of London, 2018
Autohighlight: Highlight Detection in League of Legends Esports Broadcasts via Crowd-Sourced Data
C Ringer, M Nicolaou, JA Walker
Machine Learning with Applications, 2022
Streaming Behaviour: Livestreaming as a Paradigm for Analysis of Emotional and Social Signals
C Ringer, MA Nicolaou
Workshop on emotions and emergent states in groups (EMERGent) at 8th …, 2019
Multi-modal livestream highlight detection from audio, visual, and language data
C Ringer
University of York, 2022
Time to Die 2: Improved In-Game Death Prediction in Dota
C Ringer, S Missaoui, V Hodge, A Pedrassoli Chitayat, A Kokkinakis, ...
Available at SSRN 4295831, 0
Rolling Horizon Co-evolution in Two-player General Video Game Playing
C Ringer, C Pacheco, GC Dobre, D Perez-Liebana
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